![]() ![]() So yeah, I'd recommend keeping it for a special occasion where selling prices are very high, or to help you afford a unique, or just hold onto it until near the end. usually the last thing I didn't loot wasn't that valuable anyway, and it only happened like once every 5 or 6 days. In total I missed out on 245 gold of stuff to sell, the most valuable being 42, i.e. There were 11 instances of not looting everything due to full inventory (I tend to keep things about 118/152). Experiment stopped when I finally sold it on day 575 to get a unique I think may help with the monolith that I couldn't afford without selling the goose. Kept track for 59 days, so that's 885 gold (59 x 15). So I kept a log of the most valuable thing I didn't loot as the opportunity cost of having the goose. 1.1 ZGame-Studio Download APK (65 MB) The Classic 2d Pixel Fighting Game Description Adventure Advertisement Latest Version Version 1. I tested it late game, when you have fuller inventory and better loot. ![]() Considering it also takes an inventory slot, a very valuable commodity, that's an instant sell for me. Originally posted by Abel:Yes, you can make a profit after several hundred days but getting 3k+ immediately is much more interesting.
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